Blog
Thoughts on software, engineering, and building things.
Stop Making the AI Edit Inside Roblox
2026-04-11I forked a Roblox Studio MCP server, ripped out the line-based editing tools, and replaced them with something that actually works.
Synchronized Two-Player Animations in Roblox
2025-12-08How I built a system for cinematic grab attacks where two characters play perfectly synced animations.
30% Faster Hitboxes with Custom Replication
2025-11-12How I built a hitbox system on top of custom replication that detects players more accurately than Roblox's default.
Making Attacks Feel Real: VFX and SFX
2025-09-12How I synced visual effects and sound to animation timing, and the system I built to make it work across server and client.
Adding Abilities Beyond M1s
2025-09-05Extending the combat system from basic punches to full character movesets with E, R, and X abilities.
2 Million Views for a Game That Doesn't Exist Yet
2025-08-25How we built a community of 5,000 people around Yokai Trials before the game was even playable.
Replicated Signals
2025-08-14I modified Sleitnick's Signal library so signals could fire from server to client without manually wiring up remotes.
Delayed Attacks and Custom Replication
2025-07-18When Roblox's built-in replication wasn't fast enough, I had to integrate a custom system and build an anti-cheat on top of it.
Building the M1 Combat System
2025-06-10Getting basic punch combat to feel right in Roblox, and the client/server sync problems that came with it.
Starting Yokai Trials
2024-12-15How a DanDaDan-inspired Roblox PvP game went from idea to first prototype.