Blog

Thoughts on software, engineering, and building things.

Stop Making the AI Edit Inside Roblox

2026-04-11

I forked a Roblox Studio MCP server, ripped out the line-based editing tools, and replaced them with something that actually works.

Synchronized Two-Player Animations in Roblox

2025-12-08

How I built a system for cinematic grab attacks where two characters play perfectly synced animations.

30% Faster Hitboxes with Custom Replication

2025-11-12

How I built a hitbox system on top of custom replication that detects players more accurately than Roblox's default.

Making Attacks Feel Real: VFX and SFX

2025-09-12

How I synced visual effects and sound to animation timing, and the system I built to make it work across server and client.

Adding Abilities Beyond M1s

2025-09-05

Extending the combat system from basic punches to full character movesets with E, R, and X abilities.

2 Million Views for a Game That Doesn't Exist Yet

2025-08-25

How we built a community of 5,000 people around Yokai Trials before the game was even playable.

Replicated Signals

2025-08-14

I modified Sleitnick's Signal library so signals could fire from server to client without manually wiring up remotes.

Delayed Attacks and Custom Replication

2025-07-18

When Roblox's built-in replication wasn't fast enough, I had to integrate a custom system and build an anti-cheat on top of it.

Building the M1 Combat System

2025-06-10

Getting basic punch combat to feel right in Roblox, and the client/server sync problems that came with it.

Starting Yokai Trials

2024-12-15

How a DanDaDan-inspired Roblox PvP game went from idea to first prototype.